Entertainment on Saturday

This is my Opinion!!! A gamers blog

EQ2, Is this the begining of the end?


I’m sitting here looking around at all my EQ2 sites that i like to read and thinking, What am I going to post about tonight? When a thought came to me, Well maybe not to me, But to my brother. He walked into my room and asked me what I was reading. At that time it was about the spell renaming in EQ2. So as always we started talking about it, And at some point he told me that it felt like the game was on it’s way out the door. Then he pop’s open a beer and walks out to go play more EQ2. Leaving me sitting here thinking about what he just said. Is it true? Has EQ2 hit it’s high point and now it’s on it’s down turn. We all know that SOE want just drop the game no matter if EQ2 is on it’s way out the door. They just don’t do that, Thank god!!!

Anyway it made me start looking at some of the things that has been happening with the game in 2009. What have they done you ask? Not much, Yes we have the Lavastorm revamp in GU51, And how long did that take to go live, And better yet what from GU51 was dropped from it? The fighter change, Yes I am for the fighter change, But what does something as big as that tell you about the game? I’ll get to that last, First I want to show you one or two thing first.

 

Spell Naming Conventions

 

Currently, the mechanics team is taking a step back and trying to look at the broader scope of the game and what things make it more complex than is necessary. The idea here is to reduce some of the redundancy and fix some things that are complex but don’t really need to be that way. The first aspect which we have identified is the overall naming of spells. Some spells which you gain at lower levels have 5 or more versions each with different names. This makes communicating with players of the same class but at different points in the level progression difficult. A level 80 player typically only remembers the most current version of the spell while someone that is newer at say level 20 only knows their most recent version. This makes it difficult for good communication between players even though both are talking about the same spell lines they might appear to be different through casual communication.

What we are looking to do is move to a standard naming convention. So instead of say having Ice Comet, Ice Nova and Bolt of Ice there would be one spell line called Ice Comet. You would see in your spell book Ice Comet I, Ice Comet II, etc. Combat text on the other hand would just refer to Ice Comet without the version number.

For example your combat text would look like the following:

Your Ice Comet hits Aeralik for 12, 345 cold damage. ( All levels )

The tool tip and examine display would look like the following:

Ice Comet III ( Master I ) followed by the rest of the usual examination information. Your spellbook of course would just say Ice Comet III.

Instead of just picking a name arbitrarily for each of the spell lines, we would like to invite the community to

Overall, it’s a small change that for the most part has little impact on gameplay. Players might be temporarily confused due to a switch in naming. Overall though it should be a positive change in that the naming is always consistent but you just get a newer version of the spell. We are open to any comments and suggestions you might have on this so feel free to voice any opinions or concerns.

vote for their favorites. Early next week, we should have polls up for each class to vote on their favorite spell name of each spell line. It will run for the duration of the week. We will then set our gnomish tinkerers to work on setting the spells to the names the community has chosen for the next game update.

 

 

On the face of it, You got to ask why was this not done from the start? But as I reread this it starts making me ask why now? Why put so much work into to something like the renaming of spell’s? Well as many of us been saying that it’s so no one in the game has to think. They want to make this game into something that takes nothing to play. How hard is it to figure out what spells goes with what  spell line. It’s not hard at all, All you do is look at it, hell the pic of the spell will tell you if it’s a upgrad to a spell line. To me, This looks like away to pull younger players into the game, I say let them stay at WOW, Do we really want 10 year olds running around here in EQ2? Before you flame me, I know that there are good gamers that are young, But most are not and they live to piss people off. So no I am not for making any thing to bring in younger people. Now let’s look at the down side of this. Any site that has been set up for spell names and/or recipe they will have to redo every name on there sites. The people that have work for years adding all this info for us, Are looking at trying to rename every thing on there site or close up shop. The only site that I know that will come out of this well, Will be ZAM.com. Oh yes even EQ2wiki will take years to recover, If ever.

Now lets look at…

 

 

Leave your permanent mark on the world of Norrath!

 

One of the upcoming features for GU52 is a new system that will allow players to write and distribute their own books in the world of Norrath. These books look and act just like the current books in the game. You can hold them in your inventory or place them in your house or guild hall for other players to read.

These user-written books can be obtained from a crafter and will start out blank. Any player can write in a blank book, but as soon as you write the first word you become the author of that book. From that point forward, only the author may edit the contents of the book.

The book window will display an “Edit” button whenever you read a blank book or a book you have authored. Clicking the edit button will reveal controls that allow you to enter text and see the layout from page to page.

There is no limit to the number of pages, but books are limited by the amount of text. A progress bar will let you know how much more text your book can hold as you are typing. There is also an auto-save feature that will periodically write the contents of the book to your hard drive in case of a crash.

When you’ve completed the book and you’d like to distribute it, you can make as many copies as you like. All you need is the original book and a blank book. Right-click the original book and choose “Copy”. Your cursor will turn into an arrow allowing you to select the blank book in your inventory that you’d like to copy it to.

User-written books are tradable allowing you to give them to friends or place them on the broker. We’re really excited about this new feature and look forward to seeing your creativity!

Come join the discussion in the official EverQuest II Forums.

 

Ummm still don’t have a clue how this will make my gaming more fun, Yes as I said before I love to read a good book. There are some fan books out there that is as good as the real deal, And for some one like Troy this will be a lot of  fun, but why have this in the game. It feels as if they are reaching for something that will help pull them up out of the mud. I got to tell you I din’t even know we was in the mud in the first place. It just seems like something that will add nothing to the game, And they are looking for something to add to the game, Just to have something they can say they are adding thing to the game for us.

last thing

 

EverQuest II Producer’s Letter, March 2009

Recently we’ve been working on some changes to the fighter classes, particularly in the way that they manage hate. Our intent was to adjust these classes so that fighters would rely more on their taunts and abilities to gain and hold aggro and less on high DPS and hate buffs from DPS classes.

Why do we feel this is necessary?

Well, we’ve been talking since the last Fan Faire about how we’ve drifted away from the hate management and damage sink that tanks were originally intended to be. With this, there has also been an increase in the DPS that tanks have been doing while in combat. This begins to impinge on the role that we’ve envisioned for the Scout and Mage classes, and we feel that moving forward we need to make some adjustments, as it is increasingly difficult for us to do proper and cohesive game balancing as the lines get more blurred.

We introduced this to the test server in early January and the response from the community was strong. Recognizing that this is a very sensitive and delicate topic, we postponed the revamp for more testing and evaluation.

In the end, with all of your feedback, we’ve decided to re-examine the structure of the fighter revamp.

What does this mean?

For those of you on the Test servers, this means that there will be some changes coming. The changes made with the initial release of the fighter revamp need to be removed. However, rather than just roll back your characters to when we first introduced the changes on Test back in January; we’re going to need to split out the consolidated spells, which will reset them to Adept 1. We’re currently working on a plan to allow you to upgrade them to something higher than Adept 1, and as soon as we have the details of that plan worked out, we’ll be posting about it. For our Test Copy server, we’re going to need to wipe the entire character database, which will likely take several days. Once we’ve got that database cleaned, we’ll reopen that server and allow you to copy your characters back over as you wish.

For all of our players, this means that we’ll be reinitiating the adjustments to tank balance from a fresh point. The difference is going to be in how we go about planning and communicating the changes, because we want, and need, to know what you think.

Our plan is to start an open dialogue with you, our players, and to get your feedback every step of the way. This will mean more time in between updates, but we think that it’s worth it to get you more involved in the direction of the game. We hope that you agree. We realize we haven’t been stellar at consistent communication in the past, but consider this a big step towards this goal.

We are also looking at incentives to get more of you playing on the Test server, for further feedback. We truly believe that if we can get more of you testing and contributing your feedback, we will know more about what you all want, what you all believe is best for the game. We want to acknowledge here that this is your game, and many of you are the experts at various aspects of this game. We want this to be a collaborative effort between SOE and its players. When we get the details of the Test server incentives worked out, we’ll be announcing it on the forums and on EQ2players. We’ll also be announcing the plan for improving our communication and creating an open two-way dialogue with you as soon as we’ve worked out all of the details.

In the meantime, make notes! We’re looking forward to collaborating with you.

-Bruce Ferguson

 

They pulled this because some people on the forums said that they were killing the game. We all know SOE, When does SOE take something as big as this off the table? They had been working on this for months that I know of, And I’m sure they had been working on it for a good long time before we even heard of it. That is a lot of money just to trash. So why? By it’s self I could say, Look how much SOE loves us. That they are willing to take a hit like this, To make something that every one will like (Not that you could ever make every one happy). But looking at every thing like the fact that we went from from having our GU’s coming to us fast and furious, To only having one so far this year, and the things that have been added (not counting Lavastorm) is very little. It also seems that the ninja updates are happening a lot more. We are getting less info, less content, less fun for the game. Then to drop the fighter change, It feels like they are running for the hill’s. Every one knows that a games forums are shit and 99% of the things on it is trash. So why drop the fighter change? I’m getting the feeling the next time you will hear about the *New Fighter Changes, It will be to make it even more easy and more in the way of no thinking play style. Don’t get me wrong I don’t want to pull out my calculator before I start a fight. I just don’t want it to be dumd down to where a 2year old can bang on the key board and win every fight.

 

Alik Steel

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May 7, 2009 - Posted by | EverQuest II | , , ,

1 Comment »

  1. Nice article, but one comment. The books in my opinion are primarily for the role players. This would appeal to them. But will they add anything to the quest, grind and raid aspects.. no.

    Comment by Aseop | September 2, 2009 | Reply


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