(NSFW F-bombs)(EQ2 Video) NPU Leet raid strats revealed
*This is a funny joke, and it’s got dropping F-bombs galore.
Have you ever wanted to know how the Leet raid groups do so well?
One of the best Raid Guilds in EQ2 will reveal it’s raid strats.
EQ2 AB Server “upgrading the DB hardware”
OK I want to thank @SpyderBite on Twitter for showing me this.
As you all know EQ2 Dev’s do a little sit down once a month, or I think it’s once a month. Anyway, there was something very cool that came from it this time. As you all ready know I left EQ2 couse of the bugs/lag on the AB sever.
This is in the FFA Chat part of the chat.
“TariussAB: I just wish AB didnt lag so much
- Rothgar: We have AB in our sights.
- Rothgar: As soon as we get the Venkor merge behind us we will be looking at upgrading the DB hardware for AB.”
This is very good news, for every one on the AB sever.
If you wish to read it all, click HERE and the FFA part is close to the end of the page.
Alik Steel
The end of the EQ2 era
Sad day in the life of Alik Steel the gamer. I am walking away from a game that I have played from Beta. EverQuest II has been my home for 5 years (counting beta) and I have enjoyed it for the most part. I have talked about how when you have the amount of content that EQ2 puts in the game, Your going to get bugs. When they started adding code into the game, for TSO things start getting bugged up on the AB sever. I can not speak for any other sever, But for 11 months the players of the AB sever has had to deal with crash after crash. Then for a few months it did get better, but then they added the $25.00 character transfer. And ton’s of players came to AB sever. Thinking that with such large sever population that it was going to add to there gaming fun. I am sure it may have for some, But to most, I am sure it was the same as the way I was feeling about it. Frustrated for the most part, Frustrated that with a game as old as EQ2 is that they can not keep the biggest sever up and running, after doing this last Game Update. We have had 3 big crashes. Forget about all the othere times that the game, or just AB sever would go daown for no reason what so ever.. We have had three big Game Updates, And they can not keep the AB sever up at the peck playing times. Sure the first part of the day is fine with lowwer population on the sever. Then at peck playing times, It crashes, not just once, but at lest 2 times that night. the the other two updates it came down 3 time on the update day.
Tonight is the next day after the game update and it’s still crashing, Oh what fun I am having, and I’m not even a raider, I would hate to think what is going through there minds about this. For me it’s done and over with, I am not saying I will never come back to eq2, But for now, I am done with EQ2. I have 21 days till my money runs out, and then no more.
To all my friends in EQ2 I thank you for making my time in the game as fun as you have made it, and I look foward to when we play again.
As for my Guild I have left it up and in my friend Gulmuth’s and in my brother’s hands.
Alik Steel
EQ2 GU53 Release Date
Been getting a lot of hits wanting to know when GU53 will be coming out. So I went looking around and found what was being said. Kiara deals with the EQ2 forums and this is what she said.
|
Dark Elfness |
FYI all!
Shards of Destiny has been pushed back one day to the 23rd. Other than that, it is on track and we don’t anticipate any issues. |
Alik Steel
(EQ2)How to copy your character to test sever
/copytest add thats it, just make sure you put a space between /copytest and add
Now wait, this can take as little as a few hours or up to a day.
There is also a hich in the copying, for what ever reason I have all ways had to make a new toon on test for my copy to show up. I all ways just do my /testcopy add and wait a day befor I even try to log into test.
Alik Steel
EQ2 (AB) Guild name: Insurrection (08.29.2009)
Time for a long over due update.
The guild has made it to guild level 48 and has the plat ready to buy every thing we need at guild level 50, and also pay the upkeep for the next 3 months. The satus is another matter. We are lacking for every thing. I am the only level 80 crafter. By the way, As far as I can see, Doing level 80 rush orders is the fastest way to make satus for yourself and the guild. I am still making the guild level bar move up over 1% per rush order at guild level 48.
At this time it is only two of us playing any real time in the guild. Gulmuth and me as Natako.
The HILL
Going up the hill, Gulmuth has found his way in the making plat world, He is still slow at it, But with time he will find his way to making 20+ plat a day with out even trying hard.
As we top the hill, Gulmuth and I have been friends for over two years now and have seen a lot of shit go on in game and have come out as better friends for it. We can log in and still have fun even when it’s just the two of us.
On the way down, Gulmuth has let me know that he is starting to burn out on the game and maybe taking some time off. Trying to help him and myself not burnout (to late for me, that happen all most 3 months ago for me) I talked about us looking for a new guild. Now this will not be the end of Insurrection. My main crafter will all ways stay in it, Some one has to pay the bills. What I was telling him was that we need to take an alt or two out of the guild and go find guilds that has over two members. So that is what we did. He went looking for a RP guild and I went looking for a fun and very active guild. Gulmuth and I did not do great with our picks, He (Gulmuth) picked a RP guild that had three members, He said they was fun, but busting at the seems they were not. I myself did not do much better. Don’t get me wrong the guild I join was very fun and I like every one in it, I still talk to them every few days on there on voice chat. The thing was they was not much bigger them my guild is. Oh they had more than two members, But not many active members. I had six of them I got to play/voice chat with. But in time I had to move on. Feeling very sad I told them I was moving out the guild and headed over to some friends guild that had a ton of people in it that was all ways on. Most times there is at lest 15 to 20 people on playing. I moved to the great guild of Knights of the Eternal Tempest with Trikster my Ranger.
My Brother, You know the one that talked me into re~opening Insurrection doors. Well he just left the guild two weeks ago with his other level 80 toon. I asked if there was any other toons he wished to level up to 80 then leave us yet again, Ok that was not fair, I want him to have fun and I know that for some one like him my guild is not fun. My brother the hardcore raider. Well at lest till he starts working again. He is layedoff and has to wait for the union to call him back in.
We do have three othere members that come and go from time to time, but I di not call them active, So you don’t see me talking about them.
Well thats about it, As far as the guild goes.
Alik Steel
EQ2 GU53 (Test Update notes) and a thought or two
REMEMBER THAT ALL THIS JUST WENT ON TEST SEVER AND WILL CHANGE AT ANY TIME.
Some time between midnight (cst) and 6am (cst) GU53 made it to the test sever. So I had very little time to check it out. I did run around Qeynos looking at the homes, and what they did to them. They call the housing thing a revamp, but it’s nothing more than a add-on to it. At lest as far as it goes with qeynos. First off they added one room to all the homes inn qeynos. the three room out of south qeynos is now a 4 room, After they added a new basement to the home. Out of all of the homes in qeynos, the 3 room home seems to win out over the rest. All other homes in qeynos just had a new room added to them, but not one of them have doors for the new rooms. I was realy hoping for a court yard off the main floor of the 5 room homes. But we got another bed room, but without the door to it. Well maybe not a bed room, but that is what I see most people use it for.
After my letdown on the homes was over I tryed to check out at lest one or two things befor I had to leave out for work. The new AA to XP slider bar is very nice and can be found on your AA window. Also, because I did not have the time I don’t know if all got it, but my kitty cat race had a new racial innate abilite added to him. I can track now, and I am a conji, so I thought that wa cool. The thing is, Did they put much thought into it, or will there be a few races that got the shaft and came up wanting, Will see. (edit: just got off the phone with my brother and he was telling me that most all got something cool, but yes there are a few that did not get anything as far as he could tell. And still no way to test a frog on test, unless maybe you /test copy one over. but don’t know if that would work or not.)
There is a bunch of stuff to be looked at and I will pick a few things to talk about after the weekend. Untill then here is the update notes from the test server.
Oh and if you want to see some of this first hand log onto what ever toon you would like on test, and type /testcopy add after you did that give it any where from a few hours to a day and log on into the test sever with your new copy of your toon.
this is another big one, so take your time with it ~ Alik Steel
Test Update
Posted on: August 27, 2009
FEATURED
Achievements
The new achievement system gives players a fun new way to track their accomplishments! Most achievements will award players with achievement points that can be used to compare their progress against other players. Some harder to complete achievements will offer non-stat item rewards. The basic categories are General, Quest, Exploration, Combat, Slayer, Tradeskills and Triumphs. Triumphs are large scale achievements that combine multiple achievements into one large one. An example of this would be to do all of the combat, quest, and exploration achievements in a specific area.
Chronomagic
A number of mysterious erudites have set up in Qeynos, Freeport, Neriak, Gorowyn, and Kelethin. Any player level 20 or higher can speak to them and for a small fee temporarily lower their adventuring level.
This works very similarly to mentoring except:
- You do not need a mentoring target.
- You can only choose levels in increments of 5 (10, 15, 20, etc).
- You do not receive the bonuses granted from mentoring other players (currently you receive a very large bonus to AA gain while mentoring another player, this is not granted by the Chronomagic system).
The chronomagic will last until cancelled (right-click on your nameplate or /unmentor). Once cancelled, you must return to any Timeless Chronomage to reactivate the effect
Additionally, 37 new missions have been added that work similar to The Shadow Odyssey’s daily doubles. They task players with slaying various bosses within zones of all levels throughout Norrath And, of course, these missions reward players with an array of exciting new items!
Chronomagic works the same on PvP servers as it does on PvE servers. However, it also has all the same restrictions as mentoring—namely that you cannot engage in PvP combat while the chronomagic effect is on your character. This makes it quite a bit more dangerous on PvP servers, so good luck and be careful!
Bosses and Events
As part of the chronomagic initiative, a pass was made through old-world overland and contested dungeons to greatly increase the frequency with which bosses and events spawned or occurred. Many placeholders and placeholder ring events were either removed or weighted much more heavily toward actual bosses spawning. Some of the notable highlights include placeholders being removed from:
(Note: These are all from forum feedback)
- Crypt of Betrayal – Specter of Ire
- Enchanted Lands – Chomper
- Everfrost – Chieftain Iceburn
- Feerrott – Screaming Mace HQ targets Agony, Hukulan, Kaxor, Xilarga, and Tzugaax. Also Bouncers Prud, Hurd, Fug, and Flerb who were also changed to no longer despawn
- Greater Faydark – Crushbone Expedition Leader, Chef, Weaponsmith, and Planner
- Lavastorm – Fire Toad, Magolemus
- Nektulos – Dannian Blackleaf – removed respawn time and despawn time, should always be up now
- Obelisk of Lost Souls – Mediums of Dyrt, Cron, Iza, Odris, Norrath, and Lysys, Soul Harvesters Kul, Na, Gron, and Zej, Avulsor
- Old Telescopic Lens (quest starter for The Staff of Observers) drops much more frequently
- Orchishwastes – Sentry Goorlux
- Palace of the Awakened – Skylord Stormclaw, Advisor Soliddar
- Rivervale – Willowmaw the Rotting
- Ruins of Varsoon – Weavemaster Esh’rax, Tome of Life, Tome of Death, The Creator
- Solusek’s Eye – Enforcer Maj’Fahd, Soulslaver Djar’veh, The Speaker of Fates, The Castigator, Lord Crana, Onyxlam
- Steamfont – Bulka Bloodhorn, Digmaster Pechpooka, Slave Pechmooka, Scout Pechyooka
- Steppes – Stiletto, Bloodtalon
- Stormhold – a caveroot horror, Battlepriest Alexandria
- Stormhold – The Scions – Archiovianix, Hephinntari, Qelinatias, Tumarinan
- The Vestibule – The Medium of Hykor
- Tombs of Night – The Leucous Maw
There are a large number of ring events that work similarly in the zones: Antonica, Commonlands, Everfrost, Sinking Sands, Enchanted Lands, Feerrott, Nektulos, Orcishwastes, and Thundering Steppes. They had a very high chance to spawn a placeholder, a small chance to spawn a boss, a small chance to spawn a shrine that buffs the player, and a small chance to spawn a number of different merchants. The chance to spawn a placeholder was greatly reduced and there is now a very high chance for one of the ‘events’ to occur. The merchants were all combined into the ‘rare’ merchant, who will now always spawn for that event. They also have a much larger merchantlist, and will buy, sell, and repair your gear! Contested Epic spawns in lower level zones were lowered to spawn every three days (with a large variation) instead of once a week.
A number of x2 and x3 contested mobs were downtiered because they had a 0% chance to drop fabled gear. They were lowered to triple-ups and their spawn times were adjusted accordingly. The contested epic mobs who did have fabled loot were given a 100% chance to drop at least one fabled item each time they are slain. Some of the mobs changed include:
- Allidax the Ancient
- Alrendi Thoughtsong
- Broog the Banished
- Commander Nagrat
- Cragshell
- Cyenadros, Lord of the Sanctum
- Doomsquall
- Equestrielle
- Grimfeather
- Haraghur the Deathless
- Haywire Opticron (lowered to one-up and added loot)
- Lavin Dusk
- Mangler
- Meathooks
- Scytheclaw
- Spiregazer
- Ssilth Rageclaw
- The Unseelie JumJum Thief
- Vox
In general, most named mobs (with some exceptions) changed by this pass have a very high chance to drop treasured. Those with rare fabled items had their chances to drop raised significantly as well.
- Named mobs in New Tunaria should have a 100% chance to drop legendary gear, and a much higher chance to drop Cloak of Flames pages now!
- A new boss has found his way into Sebilis.
- Bosses in Sebilis and Chardok should match Karnor’s Castle and spawn every 45 minutes + variation.
- The despawn timers from all of Kylong Plains’ rare mobs have been removed.
- The Fiery Apparition in Lavastorm should spawn once again
Note to testers:
Because of the size of Norrath, a number of placeholders may have slipped through our net. Please /feedback these with two pieces of information: the full name of the zone and the full name of the placeholder-challenged named mob.
Shard of Love
The Sisterhood of Erollisi has returned to Antonica with grave concerns! Adventurers interested in helping them should seek out a Disciple of Love in Antonica, Kelethin or Gorowyn. Those with more devious intentions should seek out Disciples of Hate within The Commonlands, Neriak or Gorowyn.
GENERAL
Illusions cast from petamorph wands will now last for two hours and persist through zoning.
Melee, defense and casting skills should now be easier and more straightforward to level up.
Swimming will now skill up faster.
You can now buy the Translocate and Druid Portal spells from the trainers.
Racial choices have changed. As a result, your character development choices have been reset.
Adventure writs are now offered to a player’s effective level, so that mentored players can complete adventure writs at any level!
You can now put adventure experience into the achievement pool from level 10 and higher by adjusting the slider in the achievement window.
Examining a ranged combat art will now display the ranged critical bonus properly.
Fixed an issue where items might trigger when they are restricted to a certain damage type.
The /auction channel is now server wide!
You will now receive chat feedback for dispels and cures.
Scouts will automatically disarm chests now when attempting to open them. As a result, the disarm verb will no longer display.
Pets will no longer be hit by aoe autoattack unless they are considered in front of the attacker. This should in turn make it easier to position pets to avoid it since the avoidance range for them is now flanking or behind instead of just behind.
Beneficial Poolburn effects will now display to the chat log.
Target locking abilities will now terminate if the locker is no longer a valid target.
Triggered Spell based effect tooltips will now update appropriately if your intelligence or strength change.
Player-written books will now be editable when transferring to another server.
Fixed a bug where when sometimes editing a very large player written book some text would be lost when closing and reopening the book.
Zoning into a new raid instance will no longer clear your raid looters.
Turning the avatar autoface option ON and the camera autoface option OFF will keep your character facing the target regardless of what direction your character is moving while autoattack is turned off. Toggle autoattack off to toggle off autoface if you just need to turn and run and toggle it back on again to make a final stand.
CHARASIS
Players who leave Charasis: Vault of Eternal Sleep and return later will no longer find their progression blocked.
GOROWYN
Players will find that Gorowyn has become a good deal easier to navigate.
MIRAGAL’S PLANAR SHARD
A quest has been added to assist with certain progression within Miragul’s Planar Shard!
Items that can assist in certain elements of the Planar Shard fights are now random drops in the Miragul’s Phylactery group TSO zones.
MUNZOK’s MATERIAL BASTION
Umzok and Ozyk now drop the less specialized cloaks and charms more reliably.
Certain items in Munzok’s Material Bastion have become slightly more desirable.
NEKTULOS
The Nerius pirates camping along Nektulos beach are now armed (and still) dangerous.
THUNDERING STEPPES
Turgen Bremhurst now offers a more interesting way for you to earn the key to the gates of Bridge Keep.
ALTERNATE ADVANCEMENT
(formerly Achievements)
Ooze Crawler will now benefit from Wrath of the Undead Servant
Mystic
Spirit of the Ancients will apply properly to Ancestral Sentry when another player is targeted.
Summoner
Pet Achievement Spells now have a higher priority when casting.
Warden
Fixed Shattered Infections to cure the correct person.
Warrior
Cry of the Warrior will be resisted less often now.
ITEMS
The Heirloom flag has been added to a large number of items in the game with the exception of quest items, heritage items, PvP items, and items gained from patterns (but the patterns themselves were flagged as Heirloom). This will allow players to join groups with the character that can help the group the most without the worry of not being able to gear up the character of their choice! As a side effect, items affected by this change will unattune and be sent to overflow initially upon first login.
Fixed a case where some item based triggered effects would begin to critical.
The Brethren of Night quartermaster by Soul Eater Falls in Nektulos Forest has improved the appearance of the armor and robe he sells. (Existing armor purchased from him previously will not be affected.) The Hand of Marr quartermaster in the nearby camp has also begun stocking a robe.
The Cudgel of Obviation’s Spirit Tap Effect is now unresistable.
Old Telescopic Lens (quest starter for The Staff of Observers) drops much more frequently.
Volcanic Knight’s Tempered Helm now has spell and heal crit chance to match its melee crit.
The ‘Deception’ effect on the Bracelet of the Trickster no longer affects fighters.
Unbound Elemental Essences from Lavastorm are now heirloom and the items that are purchased with them are now easier to obtain.
Balanced Ayr Stones may now be applied to fist weapons of any damage type.
Saita’s Glowing Gem will automatically cast on the user when activated. Amazing Presence now shows up in the Maintained Spells window.
The Bangle of the Spiteful now slightly increases spell crit bonus.
Anashti Sul and Ykesha now have a chance to drop new items for Mages.
The descriptions on petamorph wands and their spells now declare that they will only affect combat pets and not cosmetic pets.
MAIL
Going linkdead while accessing your mailbox will no longer cause your mail to be inaccessible if you log back in before your character leaves the world.
After sending a guild mail or ranks mail the “to” text box will no longer have a random guild member name in it.
PVP
The Priests of Discord have returned. Reports state that they are currently teaching young adventurers the path of discord.
New Shattered Lands, Faydark, Kunark and Void Discord tokens have been created. The Discord tokens will now replace all previously used currency.
Faction merchants have agreed to reduce their status and faction costs! In return, their items have been enhanced to be more desirable to prospective buyers.
EoF, RoK and TSO Faction items have been enhanced to be more desirable by prospective buyers. All previously purchased items have gained the attributes as well.
Writ givers are eager to see more adventurers in battle and are willing to ignore previous requirements for their job completion.
Spawn location near Dreg’s Landing and Teren’s Grasp have been moved to be favorable for all factions.
The Kylong Plains writ giver has moved to Teren’s Grasp from Dreg’s Landing.
The dirge epic triggered effect (Intrepid Strike) will no longer force an attack to inflict maximum damage while in PvP combat.
Hate will now age faster while you are on a server controlled mount.
You will no longer gain immunity while on balloon platforms.
Reactive should no longer trigger incorrectly.
PLAYER HOUSING
Player houses have been given an extra room! Note to testers: Currently homes in Qeynos and Freeport will be unable to customize the new room. This will be updated shortly.
Players can now save and restore their house item layouts. Use the commands save_layout <filename> and load_layout <filename>.
House layout files can only be loaded in houses of the same type. This also works in guild halls!
QUESTS
Creature mastery quests now use a system of progressively increasing luck that eventually guarantees an update.
The third scout for “Connect the Dots” in Kylong Plains is now easier to find.
The quest “A Strange Gem” Has been re-introduced into Antonica.
The quest “The Final Report” from the Qeynos Claymore progression in Kingdom of Sky should now allow citizens of all evil and good aligned cities to obtain the quest.
The quest “Aelia and the Butcher” can now be completed properly in North Freeport.
The respawn time on a named needed for the Screaming Mace quest within Temple of Cazic Thule has been shortened.
The difficulty of the waves of orcs that spawn at the beginning of Bloodskull Valley has been lowered to be more in line with the difficulty intended for Return of the Light Heritage quest.
SPELLS
Cheap Shot will now last the full four seconds on single up arrow NPCs. Higher difficulty NPCs will remain at two seconds since they are not typically used for solo encounters.
Group and self targeted buffs which do not expire will persist through death. This does not apply to pet spells.
Deity Spells now have a two second casting time.
Ranges have been adjusted to many spells to more consistent.
Maintained spell descriptions from cast items will now look like if you examined the item directly.
Spells that are hostile and beneficial will now apply their beneficial effects to anyone in the group with an AOE avoidance spell on them.
Conjuror
The Earthen Avatar line will now break invisibility spells when cast.
Communion should inherit the proper names from Fiery Magician now and use the appropriate Hydromancer appearance.
Druid
Druid Portal spells have been consolidated into one spell and now work similar to the druid guild hall amenity.
Inquisitor
Inquisition will now overwrite existing copies of the spell properly on a target.
Paladin
Amends 3 has been removed from the Paladin Training choices like it was prior to GU51.
Shadowknight
Miss your old skeleton pet? Then visit your local Shadowknight trainer and get your new skeleton pet today! Scrolls are going fast so hurry up and get yours today!
Sorcerer
Sorcerer translocate spells have been consolidated into a single spell that works similar to the druid guild hall amenity.
Warden
Faerie Ally will no longer attempt to save dead people.
Tunare’s Watch will now scale by level since it is not upgraded at higher levels.
Wizard
Rays of Disintegration will no longer interrupt the group and is now only cast by the wizard. The casting time is slightly less while doing a bit more damage now.
TRADESKILLS
The tradeskill society tutorial books now have an improved appearance. If you do not have a copy and would like one, visit your local tradeskill society merchant.
The recipe for the Flame Tapestry found in Najena’s Forge is no longer limited in uses.
Carpenters can now provide a few essentials for those stabling their mounts in their homes.
Byproducts from tradeskilling will no longer have the crafter’s name on them.
Tradeskill level will now count for purchasing racial traditions.
USER INTERFACE
The recipe window now auto adjusts to fit very long recipe names.
Title lists on the Details tab of the Persona window are now sorted.
A new user-interface has been wrapped around the mentoring system.
Type /mentor to display the mentoring window.
You can also use the /unmentor command to cancel mentoring.
The mentoring window will be displayed when you join a group if your level is too high to allow all players to earn XP.
The welcome screen now shows the number of unopened LoN booster packs you have.
The examine recipe window will now use multiple lines for very large recipe names.
The threat window now has an improved tooltip and will only show when it is relevant.
Timers on quests in the group quest window will now have correct times.
Double clicking an item in the marketplace section of the welcome window will now open the marketplace window with that item pre-selected.
You can now alter the hotkey for the zone reuse timer window in the options window.
The confirmation box for destroying a player written book with special characters in the title will no longer displayer gibberish.
EQII PLAYERS
Critical damage will once again be tracked properly.
EQ 2 AB sever down
Database issues and have had to take down AB and The Bazaar.
This is not the first time this has happen, and if they don’t really think of a way to really fix this, It will not be the last. AB is old and has been one of the biggest severs in eq2 for a very long time. When you think about how much stuff just one of your toons has in game, Then think about how much crap that is tied up for just the toons, the housing, and guilds. Well that is a lot. and then not long ago we had a flood of new players onto the AB sever, When they let players change severs right in the game and only for $25.00 per toon. We had guilds change over all at one time. Then on top of all of this you add a one day a month event that happen today. Well, you can see why we went down.
I am just like all of you and just want the dang thing up as fast as they can get it back up, But I also want it fixed, No, I have know idea how to do this. I hear people saying all the time we just need a new sever. If thats all, Then why have they not done this? I don’t think that that can be the only thing we need, are they would have done it. For all I know they have done it. I also hear people saying they need to lock the AB sever down so no new players can start on the AB sever. As a player of EQ2, I don’t want then to be able to tell me what sever I can or can not play on. That is just a bad idea, to tell people that they can’t play with there friends. You will have people leave the game with that line of thought.
I don’t know if we will be back up and playing in an hour or maybe some time tonight.
Before you go off on eq2, just take a bit to think what they are dealing with and that they did not want this to happen. They want us to be playing.
Alik Steel
Short Burnout
Hey Y’all, As you all know I have not been playing much online at all in the last few weeks. This is not the first time this has happen and I am sure this will not be the last. I am in the mist of a short burnout. I call it a burnout because I really do not want to play much of any thing. Not even my new Sims3. As a side affect of this I have not kelp my blog up todate at all. It’s hard to post about things that you don’t feel like looking at. If this is like the othere’s then I will start playing around online in a week or so. It’s like I got to reset myself from time to time. I know what pushed me over the line this time. Quest, Yes quest is what done it. I know, I know, I play everQUEST2 as my main MMO, But I hate doing 100% quest to level. I know you don’t have to quest at all to level in eq2, but I got with’in three level’s of being level80. With my small guild/friends pushing for me to hit lvl80 I pushed myself to do nothing but quest. For only two day (my off days) I did nothing but play and quest. For me to put this much time into something I need lots of people around and keeping me LOL. Now my small guild did every thing they could, and help me hit lvl80 by the 2nd night. The thing is my brother who does get to play all day( he is layed off from work) had raids he had to do, and another guild mate lives on the othere side of the world (13 hours ahead of us), She stayed with me as much as she could, and my Bud Gulmuth works like so many of you on the week day. So he could not log in till late in the evening to help. Two days of nothing but quest in the ROK area’s kicked my ass. Now that I think back the last time I had my burnout with the game was from the ROK area.
I was about to say hope to see you all in game real soon, Shit! gu 52 80 NEW quest for the ROK area’s. Damn EQ2, you trying to kill me?
Alik Steel
EQ2 GU52 on Test (update notes)
I am at work right now, and even with it being a dead time for me things can chang fast here. So I’m going to make this a fast one. Oh just so you know I did this post last night. I worked on it for over two hours, just to have it go bye, bye on me when I went to post it. After that I just logged into the game and said the hell with it. so I am going to just copy the update over here so that the people that don’t like to go to the forums can get a chance to read them.
There is one thing that is going to change the way most of us play the game, and that is the Shadow System. It’s going to let a lot of us see shadows, I for one can not play with them on. Oh I can go into the guild hall or my house and have it on, but I have never been able to play with them on.
there is a lot of very cool things going into the update and I would love to talk about them, I just don’t know how much time I have before all hell breaks out here. There is one more thing I would like to point at, And that was the amBX. It’s under the coding part, I will underline and make it bold for you to find it faster. Here is the link to the video for it. It will show you what it can do a lot better than me trying to type it out for you.
GU52 update note’s
”KNOWN ISSUES
- There is a known crash bug with player vendors. When purchasing from any vendor inside a housing instance it will crash all instances of that zone. The transaction, however, will still go through.
- There is a bug that is causing some lines of chat, such as hails, to display twice.
FEATURED
Emperor’s Athenaeum
- The Order of Rime has managed to re-open this ancient vault of Venril Sathir’s. What secrets lie within? What terrible guardians? Venture in with a single group of adventurers to find out what awaits!
Kunark Overland Quests
- A mysterious army has appeared upon the shores of Kunark and begun pillaging the land and slaughtering those that oppose them. Citizens of Dreg’s Landing in Kylong Plains, Riliss in Fens of Nathsar, the City of Jinisk in Kunzar Jungle and Danak in Jarsath Wastes are looking for your help in learning about the invaders and defeating them.
Kurn’s Tower
- After Najena’s magic revealed the void tear slowly consuming the tower, the Bellywhumpers have frantically dug a passage into Kurn’s Tower once again! Delve into your choice of the x2 raid or the single group instance, and attempt to solve the mysteries within!
Research Assistants
- Research Assistants have moved into many cities in Norrath. These hardworking men and women will do the research to upgrade a spell or combat art from journeyman to adept or from expert to master. They will only assist one character per account at a time and only help those level 20 or higher. Research Assistants can be found in each of the six hoods and villages of Freeport and Qeynos, Neriak, Haven, Gorowyn and Kelethin. You can ask any guard in those areas to point you in the direction of a Research Assistant if you can’t find them.
Shadow System
- A new shadow system has been implemented for the game. This new system uses your graphics card to build the shadows rather than your CPU and it comes with a few extras as well. Using the shadow mapping technique and 3.0 Shaders we’re now able to cast softer shadows, fade shadows, and cast dynamic shadows from trees, plants, feathers, and more! The new system fixes a few shadowing glitches found in certain armor sets and self-shadowing and depending on your computer’s settings may also significantly improve performance.
Spell Renaming
- All spells have been renamed to have a consistent naming structure across all levels. New spells they will be differentiated by roman numerals. So you will see Ice Comet, Ice Comet II, and so on in your spell book now. All combat text will refer to the base name though. In addition, the tier structure has changed to be more distinct. Apprentice I – III are now renamed just Apprentice, Apprentice IV is now Journeyman, Adept I is now Adept, Adept III is now Expert, Master I is simply Master and Master II is now Grandmaster.
User Books
- Players can now leave their permanent mark in the world of Norrath by authoring their own books. Empty books are now available from sages. Once you edit the content of an empty book you become the author and from that point forward you are the only one who can edit the book content. Player-written books are tradable so you can give them to your friends or even sell them on the broker.
GENERAL
- Indus Surion should no longer sell “The Freeport’s Guide to Opportunity – 2nd Edition”.
- Navarius Orvalis should no longer sell “Welcome to Qeynos, Citizen! – 2nd Edition”.
- Class Trainers will now only sell Entertainment spells and not Apprentice II spells.
- By popular demand, the Gigglegibber Gamblin’ Lotto game has expanded onto the Lavastorm docks (void where prohibited by Norrathian law).
- After a disturbing number of Koada’Dal disappeared while speaking with him, Vindain Greenfaith has moved slightly away from the entrance to The Down Below in Castleview Hamlet.
- Daily faction missions in Tupta, Grobb, and Firmroot Moot now award more faction.
- Killing NPCs will now accumulate achievement experience faster.
- Missions now grant slightly higher achievement experience.
- Merchants who formerly made a living selling Apprentice II spells are experiencing an economic downturn and have either found new employment or departed the city to seek fortune elsewhere.
- Menders based in Kunark will now assist you even though they may be apprehensive. Brokers are also willing to deal with you once they consider you indifferently. Fens of Nathsar now has a mender, banker, and fence.
- Mounts will now persist through death.
- Most Baubles that apply illusions will show the illusion in the dressing room when Ctrl+Left Clicked.
- Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
- Cosmetic pets will no longer be killed by AOE from monsters.
- Castable items will no longer trigger proc spells.
- Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.
- You can now cancel a maintained spell by using /cancel_maintained spell name.
- Fixed a case where some triggered spells would cause reactive damage triggers to go off.
- Power draining dots will no longer trigger reactive damage once applied.
- The elusive Schizophylum Spore in upper and lower Guk instances can now be found!
ACHIEVEMENTS
General
- Castable Achievement abilities have been moved to the Combat Art or Spells tab depending on the class and the ability type.
Bard
- Heroic Storytelling will now apply properly to damage and heals.
Druid
- Reduced the recast of Rebirth to 5 minutes.
Predator
- Toxic Expertise will now improve the damage of poisons instead of increasing spell critical chance.
Shadowknight
- The Shadowknight will now be healed properly from Malevolent Protection.
Summoner
- Reanimate pet will properly apply TSO pet modifiers now.
AUTOFOLLOW
- Improved auto follow to avoid having the follower sometimes run large circles around the character they are following.
- Auto follow now works when following someone who starts climbing down a cliff.
- Autofollow while climbing used to only go up or down, now it also goes left or right.
CODING
- EverQuest II now supports the Philips amBX experience. With the amBX system, you can experience dynamic lighting, wind and rumble effects. See http://www.ambx.com/ for more information.
GUILDS
- User now gets the message “GuildLeader has kicked YourAltName from the guild” if you are online and one of your alts is kicked (used to say “GuildLeader has kicked YOU from the guild”.)
- Changed the guild hall teleport pop up window to reuse the existing window rather than spawn multiples of the existing window.
- Fixed a bug that sometimes causes a guild rally banner to deactivate before the two hour time limit.
- Guilds are able to hire a research assistant hireling for their guild hall.
- Fixed a bug causing level 79 guilds to only get 25 amenities instead of 29.
- The slayer sign guild hall amenity no longer uses an amenity slot.
- The guild hall amenity limit is no longer constrained by the size of the guild hall. The number of amenities allowed is now only based on your guild’s level.
ITEMS
- Upgraded the appearances on Aiden’s cloaks from Ward of Elements.
- The Ground Granite Helm should now match the coloration of the rest of its set.
- Adept and Master spell scrolls for Unyielding Will are no longer no-trade.
- Bite of the Wolf will now trigger properly and apply to the warden.
LAVASTORM
- “Efforts Repaid” has had the number of kills required reduced.
- “Snuff the Flare Reapers” has had the number of kills required reduced and now all flare men count as quest targets.
- “Colossal Lava Rocks” now includes hardened colossi as quest targets.
- There is no longer a group of goblin ritualists that cause the Fiery Apparition to attempt to attack from across the zone.
- There should no longer be any heroic encounters in the Temple of Sol Ro.
- There should no longer be the occasional mob that can see invis in the Temple of Sol Ro.
- Teleporters in Lavastorm can no longer be used while engaged in PvP combat.
MISTMYR MANOR
- The Stewardess should no longer occasionally reset.
- The 3 reward chests no longer have an unintentional 1-hour time limit before they despawn.
- The Primogens teleport less frequently.
- The Primogens should be a little less reluctant to give up certain items.
- The Curator has slightly fewer hitpoints.
PLAYER HOUSING
- The front door of a player house now always leads back to the city.
QUESTS
- Kunzar Jungle: Any players who have completed the quest “Slice Your Way Up the Ladder” will now be able to get “Do Unto Havik” regardless of the order in which they did the Swifttails quests.
- Characters that feign death or run away from the grave watchers for “Gathering Feathers” can now return and try again.
- Gerun Pontian in the Commonlands will now update “Speckled Rattler Venom” for non-Freeport aligned citizens.
- Kregnok Legbreaker in the Commonlands is not quite as good at breaking legs anymore.
- The Clefts of Rujark – Players that have already completed “The Key of Coins” quest no longer need “a fancy steel key” in their inventory to access the Rujark treasure chamber.
- Citizens of Gorowyn should be able to complete the Qeynos Claymore quest now.
SPELLS
General
- Fighter avoidance buffs will once again persist through zoning.
- Persistent spells should apply modification data properly upon zoning now.
- Interpose effects will no longer trigger reactive procs while intercepting damage from another player.
Assassin
- The Death Mark line will now use melee effect modifiers instead of spell modifiers.
Defiler
- Spiritual Circle will once again apply to raid members.
Dirge
- Cacophany of Blades will now make a melee attack instead of using a spell attack.
Enchanter
- Mesmerize spells will no longer trigger additional spells.
Summoners
- Some pet appearances have changed to match the new spell names.
Swashbuckler
- The Inspired Daring line will now use melee effect modifiers instead of spell modifiers.
TRADESKILLS
- Magmatic Bronze armor from Najena’s Forge now requires fewer components to create.
- Tailors across Norrath have been experimenting, and have discovered a way to improve the utility of crafted hex dolls. Already existing pristine quality hex dolls will automatically improve.
- Meledi Augren in the Village of Shin is looking for assistance from an experienced Sage.
- Scholar recipes have been modified to reflect the spell naming changes.
- Woodworkers and tailors have improved their recipes, and can now make improved versions of tradeskilled ranged weapons (bows, satchels, bandoliers, pouches, and sheaths). Old ranged weapons that already exist will not be affected, only new ones created henceforth.
- Carpenters may find it worthwhile to investigate — or send their friends to investigate — the Estate of Unrest a little more closely.
- Provisioners may find it worthwhile to investigate — or send their friends to investigate — the arena in Charasis West Wing.
- Harvests are now more plentiful in the tradeskill instance of the Palace of the Ancient One.
- Sages are now able to craft the level 34 illusionist spell “Manatap”, formerly known as “Devitalizing Gaze”.
- Alchemists among the Far Seas Supply Division have found new uses for Reflective Smoldering Shards.
USER INTERFACE
- Statistic labels on the persona window now display the same tooltip as their values.
- Updated the heading on the compass tool tip to be in line with the direction the compass is pointing.
- Updated the deposit window to take 8 digits rather than just 7.
- Changed tool tips to auto widen if there are very long lines.
- The friends list on the welcome screen will now ignore offline friends if that option is enabled on the community window.
- Items that are appearance-only will now show APPEARANCE-ONLY in the examine window and on the tool tips of those items.
- Fixed a bug causing hidden quests in players’ quest journal to become unhidden after zoning.
- You can now specify the text format of your hotbars from the Hotkey Settings window.
- You can now use the macro window to equip weapons in appearance slots.
- You can now modify the key setting for toggling your point-of-view (F9) under Options->Controls->View Keys.
- Fixed a bug where when a player would complete the last quest in the journal there would still be information from the completed quest showing in the details window in the journal and in the active quest window.
- Textboxes now support selecting all text by pressing CTRL-A.
WARD OF ELEMENTS
- Najena should no longer occasionally be floating up above the tower after Aiden has been slain.
- Dayakara summons her imp minions slightly less frequently.”
Alik Steel
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