Entertainment on Saturday

My take on EverQuest II and maybe a few other things…

Hunter Hayes- Hank Williams Jr.Jambalaya

This is a few years old, but you got to check this little guy out. Hunter Hayes is only 4 years old here. The song is Jambalaya.

July 3, 2009 Posted by Alik Steel | Entertainment on Saturday | | No Comments Yet

Wizards Never Die (NSFW)

Check it out, Just make sure you little one’s are not in ear shot of the PC.

I’m adding this and at lest one more to my vid’s on the side of my post.

Alik Steel

more about “Wizards Never Die (NSFW)“, posted with vodpod

 

 

June 17, 2009 Posted by Alik Steel | Alik Steel | | No Comments Yet

Short Burnout

Hey Y’all, As you all know I have not been playing  much online at all in the last few weeks. This is not the first time this has happen and I am sure this will not be the last. I am in the mist of a short burnout. I call it a burnout because I really do not want to play much of any thing. Not even my new Sims3. As a side affect of this I have not kelp my blog up todate at all. It’s hard to post about things that you don’t feel like looking at. If this is like the othere’s then I will start playing around online in a week or so. It’s like I got to reset myself from time to time. I know what pushed me over the line this time. Quest, Yes quest is what done it. I know, I know, I play everQUEST2 as my main MMO, But I hate doing 100% quest to level. I know you don’t have to quest at all to level in eq2, but I got with’in three level’s of being level80. With my small guild/friends pushing for me to hit lvl80 I pushed myself to do nothing but quest. For only two day (my off days) I did nothing but play and quest. For me to put this much time into something I need lots of people around and keeping me LOL. Now my small guild did every thing they could, and help me hit lvl80 by the 2nd night. The thing is my brother who does get to play all day( he is layed off from work) had raids he had to do, and another guild mate lives on the othere side of the world (13 hours ahead of us), She stayed with me as much as she could, and my Bud Gulmuth works like so many of you on the week day. So he could not log in till late in the evening to help. Two days of nothing but quest in the ROK area’s kicked my ass. Now that I think back the last time I had my burnout with the game was from the ROK area.

 

I was about to say hope to see you all in game real soon, Shit! gu 52 80 NEW quest for the ROK area’s. Damn EQ2, you trying to kill me?

 

Alik Steel

June 14, 2009 Posted by Alik Steel | EverQuest II | | No Comments Yet

EQ2 GU52 on Test (update notes)

I am at work right now, and even with it being a dead time for me things can chang fast here. So I’m going to make this a fast one. Oh just so you know I did this post last night. I worked on it for over two hours, just to have it go bye, bye on me when I went to post it. After that I just logged into the game and said the hell with it. so I am going to just copy the update over here so that the people that don’t like to go to the forums can get a chance to read them.

There is one thing that is going to change the way most of us play the game, and that is the Shadow System. It’s going to let a lot of us see shadows, I for one can not play with them on. Oh I can go into the guild hall or my house and have it on, but I have never been able to play with them on.

 

there is a lot of very cool things going into the update and I would love to talk about them, I just don’t know how much time I have before all hell breaks out here. There is one more thing I would like to point at, And that was the amBX. It’s under the coding part, I will underline and make it bold for you to find it faster. Here is the link to the video for it. It will show you what it can do a lot better than me trying to type it out for you.

 

 

GU52 update note’s

 ”KNOWN ISSUES

  • There is a known crash bug with player vendors. When purchasing from any vendor inside a housing instance it will crash all instances of that zone. The transaction, however, will still go through.
  • There is a bug that is causing some lines of chat, such as hails, to display twice.

FEATURED

Emperor’s Athenaeum

  • The Order of Rime has managed to re-open this ancient vault of Venril Sathir’s. What secrets lie within? What terrible guardians? Venture in with a single group of adventurers to find out what awaits!

Kunark Overland Quests

  • A mysterious army has appeared upon the shores of Kunark and begun pillaging the land and slaughtering those that oppose them. Citizens of Dreg’s Landing in Kylong Plains, Riliss in Fens of Nathsar, the City of Jinisk in Kunzar Jungle and Danak in Jarsath Wastes are looking for your help in learning about the invaders and defeating them.

Kurn’s Tower

  • After Najena’s magic revealed the void tear slowly consuming the tower, the Bellywhumpers have frantically dug a passage into Kurn’s Tower once again! Delve into your choice of the x2 raid or the single group instance, and attempt to solve the mysteries within!

Research Assistants

  • Research Assistants have moved into many cities in Norrath.  These hardworking men and women will do the research to upgrade a spell or combat art from journeyman to adept or from expert to master.  They will only assist one character per account at a time and only help those level 20 or higher.  Research Assistants can be found in each of the six hoods and villages of Freeport and Qeynos, Neriak, Haven, Gorowyn and Kelethin.  You can ask any guard in those areas to point you in the direction of a Research Assistant if you can’t find them. 

Shadow System

  • A new shadow system has been implemented for the game.  This new system uses your graphics card to build the shadows rather than your CPU and it comes with a few extras as well.  Using the shadow mapping technique and 3.0 Shaders we’re now able to cast softer shadows, fade shadows, and cast dynamic shadows from trees, plants, feathers, and more!  The new system fixes a few shadowing glitches found in certain armor sets and self-shadowing and depending on your computer’s settings may also significantly improve performance.

Spell Renaming

  • All spells have been renamed to have a consistent naming structure across all levels. New spells they will be differentiated by roman numerals.  So you will see Ice Comet, Ice Comet II, and so on in your spell book now.  All combat text will refer to the base name though.  In addition, the tier structure has changed to be more distinct.  Apprentice I – III are now renamed just Apprentice, Apprentice IV is now Journeyman, Adept I is now Adept, Adept III is now Expert, Master I is simply Master and Master II is now Grandmaster.

User Books

  • Players can now leave their permanent mark in the world of Norrath by authoring their own books. Empty books are now available from sages.  Once you edit the content of an empty book you become the author and from that point forward you are the only one who can edit the book content.  Player-written books are tradable so you can give them to your friends or even sell them on the broker.

GENERAL

  • Indus Surion should no longer sell “The Freeport’s Guide to Opportunity – 2nd Edition”.
  • Navarius Orvalis should no longer sell “Welcome to Qeynos, Citizen! – 2nd Edition”.
  • Class Trainers will now only sell Entertainment spells and not Apprentice II spells.
  • By popular demand, the Gigglegibber Gamblin’ Lotto game has expanded onto the Lavastorm docks (void where prohibited by Norrathian law).
  • After a disturbing number of Koada’Dal disappeared while speaking with him, Vindain Greenfaith has moved slightly away from the entrance to The Down Below in Castleview Hamlet.
  • Daily faction missions in Tupta, Grobb, and Firmroot Moot now award more faction.
  • Killing NPCs will now accumulate achievement experience faster.
  • Missions now grant slightly higher achievement experience.
  • Merchants who formerly made a living selling Apprentice II spells are experiencing an economic downturn and have either found new employment or departed the city to seek fortune elsewhere.
  • Menders based in Kunark will now assist you even though they may be apprehensive.  Brokers are also willing to deal with you once they consider you indifferently.  Fens of Nathsar now has a mender, banker, and fence.
  • Mounts will now persist through death.
  • Most Baubles that apply illusions will show the illusion in the dressing room when Ctrl+Left Clicked.
  • Beneficial spells will no longer fail to cast if you have an object such as a harvest node or non-attackable npc targeted.
  • Cosmetic pets will no longer be killed by AOE from monsters.
  • Castable items will no longer trigger proc spells.
  • Item based triggered effects can no longer critical or have their damage components modified unless done directly through something like an achievement or set bonus.
  • You can now cancel a maintained spell by using /cancel_maintained spell name.
  • Fixed a case where some triggered spells would cause reactive damage triggers to go off.
  • Power draining dots will no longer trigger reactive damage once applied.
  • The elusive Schizophylum Spore in upper and lower Guk instances can now be found!

ACHIEVEMENTS

General

  • Castable Achievement abilities have been moved to the Combat Art or Spells tab depending on the class and the ability type.

Bard

  • Heroic Storytelling will now apply properly to damage and heals.

Druid

  • Reduced the recast of Rebirth to 5 minutes.

Predator

  • Toxic Expertise will now improve the damage of poisons instead of increasing spell critical chance.

Shadowknight

  • The Shadowknight will now be healed properly from Malevolent Protection.

Summoner

  • Reanimate pet will properly apply TSO pet modifiers now.

AUTOFOLLOW

  • Improved auto follow to avoid having the follower sometimes run large circles around the character they are following.
  • Auto follow now works when following someone who starts climbing down a cliff.
  • Autofollow while climbing used to only go up or down, now it also goes left or right.

CODING

  • EverQuest II now supports the Philips amBX experience.  With the amBX system, you can experience dynamic lighting, wind and rumble effects. See http://www.ambx.com/ for more information.

GUILDS

  • User now gets the message “GuildLeader has kicked YourAltName from the guild” if you are online and one of your alts is kicked (used to say “GuildLeader has kicked YOU from the guild”.)
  • Changed the guild hall teleport pop up window to reuse the existing window rather than spawn multiples of the existing window.
  • Fixed a bug that sometimes causes a guild rally banner to deactivate before the two hour time limit.
  • Guilds are able to hire a research assistant hireling for their guild hall.
  • Fixed a bug causing level 79 guilds to only get 25 amenities instead of 29.
  • The slayer sign guild hall amenity no longer uses an amenity slot.
  • The guild hall amenity limit is no longer constrained by the size of the guild hall.  The number of amenities allowed is now only based on your guild’s level.

ITEMS

  • Upgraded the appearances on Aiden’s cloaks from Ward of Elements.
  • The Ground Granite Helm should now match the coloration of the rest of its set.
  • Adept and Master spell scrolls for Unyielding Will are no longer no-trade.
  • Bite of the Wolf will now trigger properly and apply to the warden.

LAVASTORM

  • “Efforts Repaid” has had the number of kills required reduced.
  • “Snuff the Flare Reapers” has had the number of kills required reduced and now all flare men count as quest targets.
  • “Colossal Lava Rocks” now includes hardened colossi as quest targets.
  • There is no longer a group of goblin ritualists that cause the Fiery Apparition to attempt to attack from across the zone.
  • There should no longer be any heroic encounters in the Temple of Sol Ro.
  • There should no longer be the occasional mob that can see invis in the Temple of Sol Ro.
  • Teleporters in Lavastorm can no longer be used while engaged in PvP combat.

MISTMYR MANOR

  • The Stewardess should no longer occasionally reset.
  • The 3 reward chests no longer have an unintentional 1-hour time limit before they despawn.
  • The Primogens teleport less frequently.
  • The Primogens should be a little less reluctant to give up certain items.
  • The Curator has slightly fewer hitpoints.

PLAYER HOUSING

  • The front door of a player house now always leads back to the city.

QUESTS

  • Kunzar Jungle: Any players who have completed the quest “Slice Your Way Up the Ladder” will now be able to get “Do Unto Havik” regardless of the order in which they did the Swifttails quests.
  • Characters that feign death or run away from the grave watchers for “Gathering Feathers” can now return and try again.
  • Gerun Pontian in the Commonlands will now update “Speckled Rattler Venom” for non-Freeport aligned citizens.
  • Kregnok Legbreaker in the Commonlands is not quite as good at breaking legs anymore.
  • The Clefts of Rujark – Players that have already completed “The Key of Coins” quest no longer need “a fancy steel key” in their inventory to access the Rujark treasure chamber.
  • Citizens of Gorowyn should be able to complete the Qeynos Claymore quest now.

SPELLS

General

  • Fighter avoidance buffs will once again persist through zoning.
  • Persistent spells should apply modification data properly upon zoning now.
  • Interpose effects will no longer trigger reactive procs while intercepting damage from another player.

Assassin

  • The Death Mark line will now use melee effect modifiers instead of spell modifiers.

Defiler

  • Spiritual Circle will once again apply to raid members.

Dirge

  • Cacophany of Blades will now make a melee attack instead of using a spell attack.

Enchanter

  • Mesmerize spells will no longer trigger additional spells.

Summoners

  • Some pet appearances have changed to match the new spell names.

Swashbuckler

  • The Inspired Daring line will now use melee effect modifiers instead of spell modifiers.

TRADESKILLS

  • Magmatic Bronze armor from Najena’s Forge now requires fewer components to create.
  • Tailors across Norrath have been experimenting, and have discovered a way to improve the utility of crafted hex dolls.  Already existing pristine quality hex dolls will automatically improve.
  • Meledi Augren in the Village of Shin is looking for assistance from an experienced Sage.
  • Scholar recipes have been modified to reflect the spell naming changes.
  • Woodworkers and tailors have improved their recipes, and can now make improved versions of tradeskilled ranged weapons (bows, satchels, bandoliers, pouches, and sheaths).  Old ranged weapons that already exist will not be affected, only new ones created henceforth.
  • Carpenters may find it worthwhile to investigate — or send their friends to investigate — the Estate of Unrest a little more closely. 
  • Provisioners may find it worthwhile to investigate — or send their friends to investigate — the arena in Charasis West Wing. 
  • Harvests are now more plentiful in the tradeskill instance of the Palace of the Ancient One.
  • Sages are now able to craft the level 34 illusionist spell “Manatap”, formerly known as “Devitalizing Gaze”.
  • Alchemists among the Far Seas Supply Division have found new uses for Reflective Smoldering Shards.

USER INTERFACE

  • Statistic labels on the persona window now display the same tooltip as their values.
  • Updated the heading on the compass tool tip to be in line with the direction the compass is pointing.
  • Updated the deposit window to take 8 digits rather than just 7.
  • Changed tool tips to auto widen if there are very long lines.
  • The friends list on the welcome screen will now ignore offline friends if that option is enabled on the community window.
  • Items that are appearance-only will now show APPEARANCE-ONLY in the examine window and on the tool tips of those items.
  • Fixed a bug causing hidden quests in players’ quest journal to become unhidden after zoning.
  • You can now specify the text format of your hotbars from the Hotkey Settings window.
  • You can now use the macro window to equip weapons in appearance slots.
  • You can now modify the key setting for toggling your point-of-view (F9) under Options->Controls->View Keys.
  • Fixed a bug where when a player would complete the last quest in the journal there would still be information from the completed quest showing in the details window in the journal and in the active quest window.
  • Textboxes now support selecting all text by pressing CTRL-A.

WARD OF ELEMENTS

  • Najena should no longer occasionally be floating up above the tower after Aiden has been slain.
  • Dayakara summons her imp minions slightly less frequently.”

 

 

Alik Steel

May 29, 2009 Posted by Alik Steel | EverQuest II | | 1 Comment

Group Crafting

In EQ2 you can do group crafting, But there is only a few quest for this, and they made it where you have to be a level 80 crafter.

I’m not sure if there is any othere MMO’s that lets groups of people to craft together, But if any of them do I would have to think that SWG would have to be one that does group crafting.

The group crafting in EQ2 is just a zone you go into with your group of level 80 crafters that has every thing you need to craft with. It gives every one a list of things that has to be made and that is all there is to it.

What I would love to see is real group crafting, Where you all craft on the same recipe at the same time. Every one in the group would have to be on the same work table and the group would see the same crafting window. Just as you would if you was out hunting mob’s as a group and all seeing what is happening to the mob.  In the crafting window you would see the progress of the recipe. As the problems show up every one would see them, But only the crafter that has the skill for that problem could use his/her skill to fix it. Just like in adventuring if your healer does not heal, You can wipe the group. In crafting it’s not death you are trying to avoid, It failing to create the recipe.  I really thought it was going to take a lot more to explain the group crafting idea, But it seems that I was able to sum it up way faster than I thought.

Just a few little things that I would like to add to this group crafting idea is that it should be able to be done at a lot lower crafting level, Say level 20 for EQ2. Also you could make it where when the group makes stuff it could pop up in a loot window, This could be tied into the grouping options. With it being a group thing you could make it where we get a lot harder recipes, Say (this will make the raiders mad) Master spells and fabled items. You could even come up with crafting raids.

With as many people that craft, and the only point for the MMO makers (other than money) is to keep us in the MMO’s far as long as they can. This would bring in another way to add to the time sink of MMO’s.

Alik Steel

May 25, 2009 Posted by Alik Steel | EverQuest II | | 2 Comments

Nothing to see here, move along

There just realy nothing I want to talk about, It’s been two weeks and just nothing is comeing up to realy talk about yet. We the players of EQ2 have GU 52 coming up and there has been a little bit of stuff that has came out on it, But I don’t want to do what I did last time and have 15 post about a dang game update. I’ll at lest give it time to hit test before we go into that.

 

My guild is back down to only 4 members that play, and a bunch of members that will be gitting kicked out soon. I set up two rules at the start, I did not want to be guild full of members that did not play. So if you have not let us know that you are going to be back and you just stop playing, You have 30 days to come back. After the 30 days and still you are a no show, I put you as a inactive member. When you hit this area you can not use the bank any more. You have another 30 days left in the guild, If you do show back up and start playing again then you are set back up as a member and all is good. If you don’t make it back in time, You get kicked out of the guild. I feel that giving some one 60 days is more than enough time.

The only good news about the guild is that it’s about to be full of level 80’s. Full being 4 members that are lvl80. Any way othere than doing a lot of quest and guild groups, making Plat/PS to keep the guild hall open and buying the last of my spell, I’m not doing any thing to write home about.

 

One last thing, After reading a blog that was talking about “giving credit where credit is due” I started thinking about the way I have been talking only the bad side of EQ2. I want to put a stop to this, Not saying I want say “HEY, EQ2 STOP F’ing up” when I feel they are going the wrong way. I just want to start  looking at some of the things that they do well. The thing is, It’s hard for me to see the good, Maybe it’s that I trianed myself to see the bad and not the good. I don’t know, Any way I am going to be trying to come up with some things to say “Atta boy”

 

Take a few minutes out of your fun on Memorial day and remember our men and weman that are fighting, The ones that made it home, And of the fallen.

Thank you all for making/keeping us free

 

Alik Steel

May 23, 2009 Posted by Alik Steel | EQ2 (AB) Guild name: Insurrection, EverQuest II | , , , , , , | 2 Comments

Post 100

On June 10, 2008 I started my blog to see if I could keep it up and going for a year. Why would I want to do that you ask? Well, I was wanting to start a podcast, I have been wanting to do a podcast for years now. When I started the blog my thoughts was to see if I could keep this going, and if I could then just maybe I could do a podcast, and not pod fade like so many other had. There was a podcast a few years back that pod faded a year or so back. I think I started listening to it about a year befor it died. From that podcast, came a lot of other shows. I started looking for any type of podcast I could find. It was long into me finding this new world of podcast that I was wanting to do one for myself. But what would I do a show about? I had no idea what to do it on. My MMO, Nope could not do that, because I was driving coast to coast in my big rig for a living and never got to play much. Hell never got to come home much at all in them years. Any way I played around with making one and I am sure if you look for it you could find it some where out there. I a grown man, Thought about doing a podcast for Harry Potter books. Not just the HP books, but for the fan books. I did one beta show, and it was so bad that I never tried it again, Well that’s not true I have made some, But never put them out there for any one to ever hear. So now that I have it down a little better than I did on that first try, I said before I went on and started a show. I wanted to prove to myself that I could keep it going for more than a few months. About a year ago now I started this blog to test myself. I have not done as well as I wished I would have. I have not had a blog fade, but there was one month that I did not post at all, and a few months that I only had a few post. The thing is, Till today I have not given much thought over the last year about how many post I have done or even how should I be at this close to being a year old.

No idea how many I should be at, or how many I should do by the end of this next coming year. You know as i sit hear typing this up I’m thinking of the podcast that I listen to now. Not one of them does it week after week. Even the bi-weekly shows don’t get it out on time half the time. So maybe I am not as bad off as I think I am. This may take some thinking on, As I don’t have lot of hours I could put into this. One thing that is for sure if I was to do a show it would have to be at lest a bi-weekly show. Also I would almost have to do it on EQ2 or even SOE as that is what I follow most.

For a lot of you out there with your on blogs, 100 post may not be that many to you, But I really didn’t know I would even last a half a year, Much less making it to post 100. I’m going to give myself a pat on the back and hope to see you in another 100 post.

Alik Steel

May 10, 2009 Posted by Alik Steel | Alik Steel | | No Comments Yet

Vivox, and Me

A few month back I talked about how my guild was not happy with the in-game voice chat. Some time after that I was contacted by some one from Vivox. Her name Maggie and she wanted to know if we could link up some night in game, And have a chat about what was going on. That was what it ended up being. Just a chat, But I hope that the chat we had will help not just us, but every one in game that has been having thing go wrong. A few of our things was the fact that some of our members that live on the othere side of the world. Vivox is bassed here in the U S, So some of it was just the fact that it has to bounce so far back and back and forth. The problem with people breaking up was, Something that they thought maybe had to do with the computer processor having a heavy load on them. We also talked some about something they knew nothing about. We (being my guild and I ) have something that makes people sound as if they are having a RF interference. They told us to do a few things for them and send it to them, and they would hand it on up the line. In the end we knew a little more about what was going on with the in-game voice and found out that the people over at Vivox are some great people that realy do want to help us all. Thank you Maggie and Nancy for taking time out of your home time to come out and try and help us. I thank you and my guild thanks you both.

Now if you don’t know what Vivox is,  here is there main site. What they do is give MMO game’s a voice chat, Right there in the game. In EQ2 they have it where if you join a group the group voice chat comes right up for you, or you can use the guild voice chat, Riad, or even make your own voice chat and invite othere to join it. They have said in the past that they are working on voice font’s that the MMO’s will be able to use. How cool would it be to sound like an Troll, Elf or what ever your MMO has in it.

Vivox also has Voon, Voon is a great voice and podcast app. You can sit in on live podcast right when they are making them. I have done this a few times, and the great thing voon is free to use and you can chat with the people that are making the show at the same time that they are making it. They allso play show daily, So if you din’t get to catch one, You can find it later that week and never have to down load it.

Vivox has impressed me, and I just wanted to let every one know how the went out of there way to help us.

Alik Steel

May 8, 2009 Posted by Alik Steel | Alik Steel | , | No Comments Yet

EQ2, Is this the begining of the end?

I’m sitting here looking around at all my EQ2 sites that i like to read and thinking, What am I going to post about tonight? When a thought came to me, Well maybe not to me, But to my brother. He walked into my room and asked me what I was reading. At that time it was about the spell renaming in EQ2. So as always we started talking about it, And at some point he told me that it felt like the game was on it’s way out the door. Then he pop’s open a beer and walks out to go play more EQ2. Leaving me sitting here thinking about what he just said. Is it true? Has EQ2 hit it’s high point and now it’s on it’s down turn. We all know that SOE want just drop the game no matter if EQ2 is on it’s way out the door. They just don’t do that, Thank god!!!

Anyway it made me start looking at some of the things that has been happening with the game in 2009. What have they done you ask? Not much, Yes we have the Lavastorm revamp in GU51, And how long did that take to go live, And better yet what from GU51 was dropped from it? The fighter change, Yes I am for the fighter change, But what does something as big as that tell you about the game? I’ll get to that last, First I want to show you one or two thing first.

 

Spell Naming Conventions

 

Currently, the mechanics team is taking a step back and trying to look at the broader scope of the game and what things make it more complex than is necessary. The idea here is to reduce some of the redundancy and fix some things that are complex but don’t really need to be that way. The first aspect which we have identified is the overall naming of spells. Some spells which you gain at lower levels have 5 or more versions each with different names. This makes communicating with players of the same class but at different points in the level progression difficult. A level 80 player typically only remembers the most current version of the spell while someone that is newer at say level 20 only knows their most recent version. This makes it difficult for good communication between players even though both are talking about the same spell lines they might appear to be different through casual communication.

What we are looking to do is move to a standard naming convention. So instead of say having Ice Comet, Ice Nova and Bolt of Ice there would be one spell line called Ice Comet. You would see in your spell book Ice Comet I, Ice Comet II, etc. Combat text on the other hand would just refer to Ice Comet without the version number.

For example your combat text would look like the following:

Your Ice Comet hits Aeralik for 12, 345 cold damage. ( All levels )

The tool tip and examine display would look like the following:

Ice Comet III ( Master I ) followed by the rest of the usual examination information. Your spellbook of course would just say Ice Comet III.

Instead of just picking a name arbitrarily for each of the spell lines, we would like to invite the community to

Overall, it’s a small change that for the most part has little impact on gameplay. Players might be temporarily confused due to a switch in naming. Overall though it should be a positive change in that the naming is always consistent but you just get a newer version of the spell. We are open to any comments and suggestions you might have on this so feel free to voice any opinions or concerns.

vote for their favorites. Early next week, we should have polls up for each class to vote on their favorite spell name of each spell line. It will run for the duration of the week. We will then set our gnomish tinkerers to work on setting the spells to the names the community has chosen for the next game update.

 

 

On the face of it, You got to ask why was this not done from the start? But as I reread this it starts making me ask why now? Why put so much work into to something like the renaming of spell’s? Well as many of us been saying that it’s so no one in the game has to think. They want to make this game into something that takes nothing to play. How hard is it to figure out what spells goes with what  spell line. It’s not hard at all, All you do is look at it, hell the pic of the spell will tell you if it’s a upgrad to a spell line. To me, This looks like away to pull younger players into the game, I say let them stay at WOW, Do we really want 10 year olds running around here in EQ2? Before you flame me, I know that there are good gamers that are young, But most are not and they live to piss people off. So no I am not for making any thing to bring in younger people. Now let’s look at the down side of this. Any site that has been set up for spell names and/or recipe they will have to redo every name on there sites. The people that have work for years adding all this info for us, Are looking at trying to rename every thing on there site or close up shop. The only site that I know that will come out of this well, Will be ZAM.com. Oh yes even EQ2wiki will take years to recover, If ever.

Now lets look at…

 

 

Leave your permanent mark on the world of Norrath!

 

One of the upcoming features for GU52 is a new system that will allow players to write and distribute their own books in the world of Norrath. These books look and act just like the current books in the game. You can hold them in your inventory or place them in your house or guild hall for other players to read.

These user-written books can be obtained from a crafter and will start out blank. Any player can write in a blank book, but as soon as you write the first word you become the author of that book. From that point forward, only the author may edit the contents of the book.

The book window will display an “Edit” button whenever you read a blank book or a book you have authored. Clicking the edit button will reveal controls that allow you to enter text and see the layout from page to page.

There is no limit to the number of pages, but books are limited by the amount of text. A progress bar will let you know how much more text your book can hold as you are typing. There is also an auto-save feature that will periodically write the contents of the book to your hard drive in case of a crash.

When you’ve completed the book and you’d like to distribute it, you can make as many copies as you like. All you need is the original book and a blank book. Right-click the original book and choose “Copy”. Your cursor will turn into an arrow allowing you to select the blank book in your inventory that you’d like to copy it to.

User-written books are tradable allowing you to give them to friends or place them on the broker. We’re really excited about this new feature and look forward to seeing your creativity!

Come join the discussion in the official EverQuest II Forums.

 

Ummm still don’t have a clue how this will make my gaming more fun, Yes as I said before I love to read a good book. There are some fan books out there that is as good as the real deal, And for some one like Troy this will be a lot of  fun, but why have this in the game. It feels as if they are reaching for something that will help pull them up out of the mud. I got to tell you I din’t even know we was in the mud in the first place. It just seems like something that will add nothing to the game, And they are looking for something to add to the game, Just to have something they can say they are adding thing to the game for us.

last thing

 

EverQuest II Producer’s Letter, March 2009

Recently we’ve been working on some changes to the fighter classes, particularly in the way that they manage hate. Our intent was to adjust these classes so that fighters would rely more on their taunts and abilities to gain and hold aggro and less on high DPS and hate buffs from DPS classes.

Why do we feel this is necessary?

Well, we’ve been talking since the last Fan Faire about how we’ve drifted away from the hate management and damage sink that tanks were originally intended to be. With this, there has also been an increase in the DPS that tanks have been doing while in combat. This begins to impinge on the role that we’ve envisioned for the Scout and Mage classes, and we feel that moving forward we need to make some adjustments, as it is increasingly difficult for us to do proper and cohesive game balancing as the lines get more blurred.

We introduced this to the test server in early January and the response from the community was strong. Recognizing that this is a very sensitive and delicate topic, we postponed the revamp for more testing and evaluation.

In the end, with all of your feedback, we’ve decided to re-examine the structure of the fighter revamp.

What does this mean?

For those of you on the Test servers, this means that there will be some changes coming. The changes made with the initial release of the fighter revamp need to be removed. However, rather than just roll back your characters to when we first introduced the changes on Test back in January; we’re going to need to split out the consolidated spells, which will reset them to Adept 1. We’re currently working on a plan to allow you to upgrade them to something higher than Adept 1, and as soon as we have the details of that plan worked out, we’ll be posting about it. For our Test Copy server, we’re going to need to wipe the entire character database, which will likely take several days. Once we’ve got that database cleaned, we’ll reopen that server and allow you to copy your characters back over as you wish.

For all of our players, this means that we’ll be reinitiating the adjustments to tank balance from a fresh point. The difference is going to be in how we go about planning and communicating the changes, because we want, and need, to know what you think.

Our plan is to start an open dialogue with you, our players, and to get your feedback every step of the way. This will mean more time in between updates, but we think that it’s worth it to get you more involved in the direction of the game. We hope that you agree. We realize we haven’t been stellar at consistent communication in the past, but consider this a big step towards this goal.

We are also looking at incentives to get more of you playing on the Test server, for further feedback. We truly believe that if we can get more of you testing and contributing your feedback, we will know more about what you all want, what you all believe is best for the game. We want to acknowledge here that this is your game, and many of you are the experts at various aspects of this game. We want this to be a collaborative effort between SOE and its players. When we get the details of the Test server incentives worked out, we’ll be announcing it on the forums and on EQ2players. We’ll also be announcing the plan for improving our communication and creating an open two-way dialogue with you as soon as we’ve worked out all of the details.

In the meantime, make notes! We’re looking forward to collaborating with you.

-Bruce Ferguson

 

They pulled this because some people on the forums said that they were killing the game. We all know SOE, When does SOE take something as big as this off the table? They had been working on this for months that I know of, And I’m sure they had been working on it for a good long time before we even heard of it. That is a lot of money just to trash. So why? By it’s self I could say, Look how much SOE loves us. That they are willing to take a hit like this, To make something that every one will like (Not that you could ever make every one happy). But looking at every thing like the fact that we went from from having our GU’s coming to us fast and furious, To only having one so far this year, and the things that have been added (not counting Lavastorm) is very little. It also seems that the ninja updates are happening a lot more. We are getting less info, less content, less fun for the game. Then to drop the fighter change, It feels like they are running for the hill’s. Every one knows that a games forums are shit and 99% of the things on it is trash. So why drop the fighter change? I’m getting the feeling the next time you will hear about the *New Fighter Changes, It will be to make it even more easy and more in the way of no thinking play style. Don’t get me wrong I don’t want to pull out my calculator before I start a fight. I just don’t want it to be dumd down to where a 2year old can bang on the key board and win every fight.

 

Alik Steel

May 7, 2009 Posted by Alik Steel | EverQuest II | , , , | No Comments Yet

EQ2 Don’t Delete Me! (Video)

Ok so I was not trying to put this as a post, I was just trying to add this to my video side bar, And some how it put it as a post. I bet if I tryed to add it as a post it would never have work. Any way…

 I found this on The Nosy Gamer blog. He is one of the blogs I find myself checking out alot. He is a great writer and you should go check his stuff out.

 

(This is a dated video, EoF time frame)

Actual footage of a bizarre incident in the Everquest 2 game. I tried to delete one of my characters only to find that she found a way to delete me first! The punch line is right at the end =D Yo…
(video made by 0muffins0 from YouTube)

 

 

 

more about “Don’t Delete Me!“, posted with vodpod

 

 

 

 

May 5, 2009 Posted by Alik Steel | EverQuest II | , , , , | No Comments Yet